![]() Toggles visibility display for the node that the player is looking at. Hulls are color code as follows: Green - Ground movement Blue - Jumping movement Cyan - Flying movement Magenta - Climbing movement. **Displays the allowed hulls between each node for the currently selected hull type. ĭisplays all hints as small boxes: Blue - hint is available for use Red - hint is currently being used by an NPC Orange - Hint not being used by timed out Grey - Hint has been disabled. Nodes that are not connected via the net graph from the selected node will be drawn in blue. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. **Toggles graph connection display for the node that the player is looking at. Hulls are color code as follows: Green, Blue, Cyan, Grey, Dark red, Bright red. **Displays the allowed connections between each node for the currently selected hull type. Shows that bones that are setup every think Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. Set how high AI bumps up ground walkers when checking steps If NPC is stepping through tasks (see ai_step) will resume normal processing. Second call displays the nodes' Hammer ID. First call displays the nodes for the given network as green objects. Controls which connections are (incomplete description). Currently selected hull size is written to the screen. Arguments: NPC name or classname (incomplete description)ĭraw paths tried during search for bodysnatcher pathingĬycles through the various hull sizes. Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them.įrametime limit for min efficiency AIE_NORMAL (in sec's).Ĭontrols which connections are shown when ai_show_hull or ai_show_connect commands are used. ĭrop an ai_hint at the player's current eye position. Disabled NPCs won't "think", but the rest of the game code continues to run. ![]() **Allows you to enable / disable the AI of all NPCs in the game. ĭebug the attempted connection between two nodes 2 = Highlights all things that can potentially block line of sight as well (like disabled brushes that can be enabled). ![]() 1 = Highlights all things that currently block line of sight. Show random expression decisions for NPCs. Overview mode - 0 = off, 1 = inset, 2 = fullĮrases current game stats and writes out a blank stats fileĬlears bits set on nav links indicating link is unusableĭebug the NPC dynamic interaction system.
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